Necromancer of Wee Jas


Rendalel; Human Wiz5: CR 5; ECL 5; Size M; HD 5d4+5; hp 24; Init +3; Spd 30 ft; AC 15, touch 14, FF 12; BAB +2; Grapple +1; Atk: +1 melee (1d3 – 1, Unarmed), +5 (1d4 – 1/crit 19-20, Dagger), +2 melee (1d6 – 1, Quarterstaff MW (Ghost strike [synergy])), +1 melee (-1, Club of Continual Flame); AL LN; SV Fort +5, Ref +5, Will +7; Str 9, Dex 16, Con 12, Int 19, Wis 14, Cha 16.
Languages spoken: Common, Draconic, Elven, Dwarven, Infernal
Skills and Feats: Concentration +9, Decipher Script +11, Gather Information +4, Knowledge (Arcana) +12, Knowledge (History) +8, Knowledge (Planes) +12, Knowledge (Religion) +12, Search +6, Spellcraft +14; Combat Casting, Craft Wand, Scribe Scroll, Spell Focus, Spell Mastery.
Special Abilities: Familiar, Familiar – Wizard.
Wiz Spells Known (5/5/4/3/-1/-1/-1/-1/-1/-1/-1/-1): 0—Acid splash, Arcane mark, Dancing lights, Daze, Detect magic, Detect poison, Disrupt undead, Flare, Light, Mage hand, Mending, Message, Open/close, Prestidigitation, Ray of frost, Read magic, Resistance, Touch of fatigue, 1—Burning hands, Cause fear, Chill touch, Detect undead, Endure elements, Identify, Mage armor, Magic missile, Necrotic awareness, Protection from chaos, Protection from evil, Protection from good, Protection from law, Ray of enfeeblement, 2—False life, Ghoul touch, Protection from arrows, Spectral hand, 3—Magic circle against chaos, Magic circle against evil, Magic circle against good, Magic circle against law, Vampiric touch.
Wiz Spells Prepared (5/5/4/3/-1/-1/-1/-1/-1/-1/-1/-1): 0—Acid splash, Detect magic, Disrupt undead, Message, Touch of fatigue, 1—Cause fear, Chill touch, Endure elements, Mage armor, Protection from evil, 2—False life, Protection from arrows, Spectral hand (2), 3—Vampiric touch (2).
Possessions: 117 pp, 7 gp, (0 gp, 0 lb), Spell component pouch (5 gp, 3 lb), 5 Medium pearl (100 gp, .01 lb), Silver (powdered) (25 gp, 1 lb), Belt pouch (1 gp, .5 lb), Parchment (sheet) (.2 gp, 0 lb), 10 Paper (sheet) (.4 gp, 0 lb), Wizard’s spellbook (.1 gp, 0 lb), Ink (1 oz. vial) (8 gp, 0 lb), Robe of mitheral thread (1300 gp, 4 lb), Rat familiar (0 gp, 0 lb), Wizard’s spellbook (5515 gp, 3 lb), Ring of protection +1 (2000 gp, 0 lb), Cloak of resistance +1 (1000 gp, 1 lb), Wand of burning hands (750 gp, .1 lb), Quarterstaff mw (ghost strike [synergy]) (2300 gp, 4 lb), Club of continual flame (350 gp, 1 lb), Scroll of summon monster ii (arc) (2) protection from chaos (1) (175 gp, 0 lb), Scroll of web (arc) (2) shield (1) open/close (0) (187 gp, 0 lb), Wand of daylight (4500 gp, .1 lb).


Ren and his parents were lost while out traveling when Ren was 5yrs old. A week after being reported as
presumed dead he showed up at the front steps of a Temple of Wee Jas during a storm. When one of the clergymen asked what he was doing their he told them a pretty pale lady with a skull shiny red eyed necklace told him she would care for his parents and that she wanted him to study magic and that he would find his teacher their. Seeing this as the sign it obviously was Ren was taken into the temple and has been one of the brighter student of the arcane. Ren loves all thing magic but with his darker streak of mind has a fascination with the Necromantic (Death) side of Wee Jas doctrines and magical implications. He also has a high fascination with the creation and use of items of magic and never passes up the chance to find forgotten items of the past for study and use.


Doogos doren_snow